Thursday, December 27, 2012

Finishing the Swan

Today, I braved the Boxing Day shopping rush to grab something other than a deal. It was a PSN card, so that I could download and enjoy a breathtaking PSN title called The Unfinished Swan. I played the demo last night and was immediately drawn (or painted, in keeping with the theme) to it, so I knew I had to play it as soon as I could.


This game was released as a partnership with Santa Monica Studio's incubation program, which also released other fine independent titles such as Flower and Journey. Naturally, I had high hopes for this game.


 

You play as a young boy named Monroe whose mother has passed away. She loved to paint pictures of animals, but she would never finish them. When she died, he got to take one of her paintings as a memento, and it was a picture of an unfinished swan.

One night, Monroe awakens from his sleep, and the swan has gone missing from the painting. He goes to look for it, and he's pulled into a white world where he must begin by throwing balls of black paint to reveal his surroundings. All the while, he is following the golden footprints of the swan to try and track it down.

As the player, you watch the surroundings evolve from simplistic white canvas that reveals pathways and creatures through the thrown black paint balls, to landscapes that feature simple white with grey shadows, to all-around elaborate, inverted dark-to-light levels. The gameplay evolves from splattering paintballs, to using water balloons to grow vines that you can climb across, to creating blocks in an alternate dimension that will transfer to the regular dimension. Each chapter of the story teaches you how to play the game through sheer experimentation and simple puzzles that will bring you closer to completing the story. The puzzles never get too difficult, and the gameplay is very minimalistic, making it a good choice for experienced gamers and casual gamers alike. You can simply pick it up and play it.

Some of the game's concept art.
Design-wise, it relies on minimalistic colours, shapes and designs, and the character designs possess a nostalgic, Petit Prince-like quality. The world, though mainly empty of characters, is full of breathtaking scenery, reminiscent of ICO. Its gameplay, though it uses a number of different mechanics to bring it to life, can be summed up as a platformer, though, as many games are, this game is so much more than that. It's one of those refreshing games that is simple but complex. It creates a new idea of what gaming can look like, and the direction it might be headed.

Another interesting component of the story is the unexpected dual storyline. At first, you're witnessing Monroe's story alone, but as the game progresses, the story of a self-absorbed king begins to unfold, to the point that his story is as important as Monroe's. It also draws a lot of parallels to Monroe's story, and to his mother's story.

While the game deals with some dark or sad themes, it is considerably lighthearted. Part of this is because of the game's fairy tale-like storytelling. It deals with the subject of death in a way that is overt, yet sensitive and honest. To me, this is saying that death is a normal part of life, and how you accept death says a lot about you. The theme of leaving things unfinished is an interesting theme, as well, but I won't go too far into detail, or else I risk spoiling parts of the game.

The game is a triumphant voyage through the imagination. It's beautiful, uplifting, strange, mysterious, and just a little bit sad. I felt compelled to talk about it in detail after playing it, but I also know I'm not quite finished with it yet. Something about this game begs to be revisited. It's one of those games that, to me, feels almost allegorical, like a good piece of literature. It further cements the video game's place as a form of art and a storytelling device. While video games have been debated over for their artistic merits for a long time, to me there is no question that it's a remarkable art form. What other medium allows you to immerse yourself so wholly into the experience?

The game is available for purchase on the PSN for your Playstation 3 system. You can also download the demo for a free trial. For more info on the game, you can read an interview with Ian Dallas, the game's creative director, here. To add, Journey-lovers should check this game out. You may just find a little surprise hidden within.

Sunday, December 2, 2012

Another chapter closed.

Today, I finished writing Population: 1, a blog-based writing project I've been working on for the past year and a half. It has been a very interesting journey and I can say that I'm proud of the end result.

Population: 1 started off as a strange  and brief short film that I made on Easter weekend of 2011. I was feeling a bit bored and stir-crazy, so I wrote, filmed, and edited it over the course of a day.



The music I used is from the soundtrack of the game Fragile Dreams: Farewell Ruins of the Moon. I wanted to evoke the same kind of loneliness I felt when I played through that game. After the video was complete, though, I felt the need to turn it into something else. So, Population: 1 was born. I consider it the spiritual successor to Hub City Survival, being that it's set in a lonely, sad world, and it's written in a first-person journal format. Plus, Tracey and Dahlia seem to have quite a bit in common.

I designed the story to be interactive, having readers vote on what direction Dahlia could take. Some options may have resulted in a different ending for Dahlia, or perhaps a different outlook for her to take. As Dahlia learns of things, the readers do, and as such, some of the chosen options may have resulted in the readers knowing more, or less, than they do now. For this purpose, I made an in-character and an out-of-character blog.

 


The story featured a number of design implements. I drew the map of Cullingville, for instance, as it is a fictional town. I also developed the backstory of this bizarre town and have not shared it with anyone as of yet. Finally, the Five Petals group was an important part that needed to be fully fleshed out, and I made up family trees and timelines. It was a rather intensive piece of work for something that ended up being so short, but that's part of the reason I'm so pleased with it.

Now with this story complete, it's time for me to start another project. I haven't quite decided what it will be, but I'm certain it will be a novel. I have it narrowed down to three different ideas.

I'm also going to be working on a storyboard for a web comic, on a somewhat off-and-on level. The webcomic is something I plan on writing, but not illustrating. I would be interested in collaborating on someone with the comic, and I'm sure I'll post up sketches a bit later on when I'm further in the process.

I also still have Thread in the back of my mind and really want to do something with it. I have a series of three games in my head, but no way to really get them out. This is another project I'd love to collaborate with someone on!

Thanks to my readers for sharing yet another of my writing journeys with me. I hope to start my next project, whatever it may be, within the next week or so.

Monday, November 26, 2012

Daydreaming

Here is a post I decided to do for fun. I like to call it "things that I would do if I had infinite money and resources at my disposal, after having donated a bunch to charities and causes and stuff". They are in no particular order and they all go under the assumption that my money pool would never run dry, for whatever reason.

1. I would buy or create a video game company. And with that company, because I would be boss, I would sit in on all meetings and offer input. Then I would also get one of the teams to create Thread for me.

2. I would open a publishing house that publishes, publicizes and distributes books directed at niche markets that may not otherwise have publishers, or that publishers may overlook due to their lack of global marketability.

3. Build a large-scale blanket fort.

4. Open a no-kill cat shelter and pay all the employees to take care of the cats. It would have an on-site vet who could spay and neuter them, as well as treat them for any illnesses.

5. I would build a castle. A big one. And I would have it designed full of (safe) booby traps and puzzles, locked doors and boss rooms. You would pay $100 to go into this castle to go through and "beat" it. It would, of course, have a Zelda theme with an entirely immersing environment filled with sounds and enemies. Each person attending would be given a wooden sword and a green tunic to wear. All of the walls would be one-way, and the other side would be filled with spectators who would pay a small admission fee each to watch the hero perform his/her duties. The wall is only one way so the hero will not be distracted by spectators.  After going through the boss battle, the hero would follow an underground tunnel that would lead to a building behind the castle that would contain a restaurant and gift shop. At that time, the hero would be applauded by the spectators as she/he appeared. It would be awesome.

6. Re-design parts of my house to look just like the Forest Temple from Ocarina of Time. What?

7. Open a cafe.

8. Hire someone to help me deal with all these new facets of my life. Because I'm sure you can understand I'd need a little organisation after all this chaos.

How about you? Feel free to be as selfish about it as you like. Daydreams are healthy, after all, and it makes for a good creative outlet. Have some fun with it. Let me know in the comments!

A quick update, also. The event in the Moncton Library went swimmingly! We had a great turn out and it was a lot of fun. Thanks to the Library for inviting me; I had a blast. I hit 50K on my NaNo later that evening, also, and completed the novel for a successful third installment in my trilogy. Now to edit, and write the scenes I skipped.

A final update: I've been published in Germination's first issue in 22 years. I have an essay/prose poem within, and have a couple of copies for sale for $15 each. You can use the PayPal link on the side and give me your address, and I will send you a copy.

Friday, November 23, 2012

Of shopping carts and cups of coffee

It seems I have a lot of adventures while walking to work.

Tuesday morning, I had taken my usual stop in to a local cafe to fill up my travel mug with hot coffee. This happens nearly every morning on my way in because the coffee is good and it has the double feature of waking me up and keeping me warm on a chilly morning. Not that you need to know why, of course. Lots of people like a coffee in the morning.

I walked my usual route until I got to the grocery store parking lot, where I typically cut through to get to the sidewalk. In front of me was a man pushing a pair of shopping carts back toward the parking lot. He stopped a few feet ahead of me, and I went to walk around him, when he started to shout something. Since I had my headphones on, I couldn't immediately hear him. I slid them off and asked him to repeat himself.

Perhaps that was my first mistake. I always assume that if people are talking to me, I should listen, because it's the polite thing to do and because I typically think they're talking to me for a good reason. Every time this has happened I have been proven otherwise, but I don't dare stop for fear I end up missing an emergency and someone dies or something because I couldn't be bothered to make eye contact with a stranger.

"All young people are good for is walking down the streets with their cups of coffee, talking on their cell phones and stealing shopping carts!" he shouted. I was a bit taken aback, and I didn't respond immediately. I wasn't sure if he was trying to make a point toward me specifically, as I had just taken a sip from my cup. Before I could formulate anything better to say, I came up with "Okay". "People like YOU!" he shouted again, throwing his hands up in disgust and walking off. Against my better judgment, I replied again, this time saying "Actually, I'm on my way to work. Have a nice day".

How dare he judge me like that? I thought as I stalked off. I know I should have let it slide. Clearly it wasn't intended to be a slight against me personally--he was just in a bad mood and I happened to be walking by at the time. I did take it personally, though. Not because he meant it against me, but because he would have said that to any person who looked "young".

I'm in my late twenties now, but I have a bit of a baby face, so I'm often mistaken for someone much younger. I feel that both my own generation and the next, the one people refer to as "today's kids", get far too much flack and not nearly enough credit. Generalism is rampant and it's a big problem. Society seems to want to paint us with labels enough as it is, and generalisation only brings us that much farther away from the truth. The truth is that regardless of what people may say about "kids" having "no respect", I have seen (and worked with) so many of these kids who not only have respect, but an incredible work ethic. I have been in many positions in the last four years of my life, among them supervisor and manager, and I have watched these  "kids" work harder than I have in some ways.

These labels are an excuse. Why do those kids steal shopping carts? Because that's just what young people do. Forget the fact that most young people do not steal shopping carts--this is a fact because if most young people did steal shopping carts, there would be virtually none left--and think that perhaps those that do are doing so for a reason. That reason may not be directly related to shopping carts in general. Think of that what you will.

This unfounded negative talk about "young people"--these broad, sweeping generalisations--fall under one very ugly word: ageism. It's not only annoying, it's wrong. Think about the "young person" you just accused of being lazy. Do you know them? Have you seen them work, or have you seen them hanging out with their friends on what is probably their free time? I know a number of high school students who juggle their every day school lives with a part time job and still manage to find time to spend with their friends, hanging out and doing whatever they please. Just because you happen to see them in that brief off moment, that doesn't mean it's what they're always doing. And what makes you so important that you feel you can judge someone based on what less than five minutes of their time is telling you?

Ageism goes both ways and there is certainly no debating that! I have merely been on the receiving end multiple times, so I'm speaking from my own perspective.

Perhaps all of this seems like common sense to you, but I see  it too often to know that it isn't common sense for everyone. I would urge you to please think before you start rapidly throwing about accusations based on something as silly as age. The person you're talking to is a human, too.

Tuesday, November 13, 2012

Get your write on!

This is a quick, NaNoWriMo-induced post. I don't want typing this to take up too much of my word count.

I didn't do NaNo last year, and I just wanted to briefly talk about how good it is to be back! My word count is plugging along nicely--as of writing this, I'm at 36,070 words.

Next year, I plan on attempting all of NaNo in a span of two weeks. In 2014, it will be one. And in 2015, supposing I'm still at the same job, I plan on trying the 24-hour challenge and going for all 50,000 words in one shot. Just to see if I can.

How are you doing with NaNo? If you need a little word count boost, don't forget that I'll be at the Moncton Public Library doing a write-in with this year's Moncton ML and some other NaNo fans. Come on by! We'll have sprints and maybe some prompts to help get your count up there.

Parts of my novel this year are very meta, and I've made a few references to some of my other works and works-in-progress. One of them isn't even something I've done anything with yet!

Talk to you all soon. Let me know how your NaNo's going!

Monday, October 29, 2012

A little post about stuff.

Exciting and riveting title, I know. But it's accurate! Here's a little update on the various aspects of my writing life.

  • NaNoWriMo is just around the corner! I will actually be participating this year, and I will be writing the third and final installment in my bizarre adventure series that will probably never see the light of day. Okay, it probably will, just... under a pen name.
  • I will be at the Moncton Library on the evening of November 21st for a NaNoWriMo write-in session! If you're having trouble with your novel, come in and feed off the writerly energy the lot of us will be exuding. I have updated this under my "events" section.
  • Rusty is still cute (obviously), and adapting well. This doesn't have anything to do with writing, really. I just love my cat. Enjoy this picture that I took of him today.
  • Halloween, my favourite, is in just two more days! I plan on celebrating it by, well... working, but then by handing out candy to kids at our house. As well, Population: 1 will be getting the Halloween treatment with a spooky post. It's also a special post. It will link with the story and, in fact, will be a very important part, but it's going to be a bit different from the others. I will probably make a special post here, as well.
That's it for updates! All kinds of things going on. Everyone be safe during Hurricane Sandy this week.

Monday, October 22, 2012

Things come full circle

About one year ago, my family and I said farewell to an old friend of ours. Our cat, Jake, who had been with us for fifteen years, died of old age as her heart failed. I posted the blog post on Oct. 24, 2011, and the one-year anniversary of that post is in just two days.

This post is meant to be an homage to Jake's fond memory through new, happy news. It seems that, for me and my family, things have truly come full circle.

The two momma cats.
Just under a month ago, my Dad came home to find a pair of sister mother cats and their respective litters of kittens--6 in total--hiding under the cabin in the lower lot. For a man who loves cats as much as my father, this was a pleasant surprise. For about a week, he took good care of those cats and kittens. He fed them and cleaned up after them, gave them a roof over their heads and gave them all the love and attention they could ask for. I went down to visit and was getting ready to decide which kitten would come home with me. The decision was impossible--six sweet kittens, and all of them with their own lovable traits. Absolutely impossible.

Just under a week later, the cats vanished without a trace. We were all devastated and concerned. Maybe something got to the kittens, or the mothers moved them somewhere else. I hadn't decided which kitten to give a home to, but I was excited about the prospect of another cat in the house. Regardless of this, the safety of the cats and kittens was our foremost concern.

My parents searched for a few weeks, but to no avail. As time stretched on, we began to lose hope that we would see them again. Nonetheless, my parents kept up the search.

One day, without warning, the mother cats came back, alone. Dad caught wind of people adopting the kittens, which made me happy but a bit sad. I was happy they got homes, but obviously, sad that I couldn't be the person to give them one. Dad started feeding the cats and they hung around outside the house, giving the place a new life it hadn't seen since Jake died.

The night the mother cats returned, I had a dream. I dreamt that the cats appeared at my parents' house, with one of the kittens in tow, and that I took that kitten home with me. That kitten was orange and white, like four of the six kittens in the litter were. It wasn't a strange dream to have, to be honest; I was already thinking about the cats so of course I dreamed of them. I woke up and told Dad about my dream, then, to my surprise, discovered that he had the exact same dream.

That night, my phone rang. I answered, and my Dad, on the other end, frantically relayed a message that the cats appeared as Mom was on her way up to town... with two kittens in tow. I couldn't believe it! But then, he told me that they had flea collars on, so they obviously belonged to someone. He asked me for advice so I, without being able to hide my disappointment, suggested that he call around. He said that he would and he would get back to me.

Not long after, my husband and I were sitting down to have supper when my dad called back. The kittens, it seemed, belonged to the neighbors, and as did the mother cats. It certainly explained why they were over so often! The good news, then, was that they would be visiting, considering they were indoor-outdoor cats and, well, they were just next door. Still, I couldn't help but feel a bit of disappointment as I hung up the phone. The cats had homes, and they were nearby. I should have been happy. I never thought I'd see those cats or kittens again, and they were just next door, and, it seemed, more than happy to migrate back and forth. This should have been excellent news.

But, I'm only human, and I'm a bit selfish. I was disappointed to hear that one of those kittens wouldn't be coming to live with me. It seemed like the end of it.

Just as we were finishing up supper, my phone rang again. I answered to my mother, quite suddenly, asking if I wanted a kitten. Shocked and stuttering (and, admittedly, after shouting "YES" into the phone), I asked for an explanation.

It seemed the neighbors had the two mother cats and three kittens, but really, were giving most of the kittens a home simply because they had the mothers living there. While one of them wanted to keep the little tabby kitten, they told my parents "Kate can have one of the orange ones, if she wants". Rewind back to the dream I had. An orange and white kitten.

I don't want to necessarily say that there is such a thing as fate, or things happening for a reason, but this seems a bit too much to be a coincidence. All I know is that if you had told me, yesterday morning, that one of those kittens would be living in my house by the end of the day, I would have called you a liar.

About an hour and a half after I got off the phone with Mom, I had a very happy reunion with a little guy I named Rusty. Even his name has a story behind it: he was the kitten with the most vibrant, bright orange red in his fur, and the time I helped Dad out with the cats about a month ago, I also spent naming the kittens individually. It certainly beat "orange kitten", "other orange kitten", "runt tabby" and "the white kitten with an orange tail and a couple orange spots on his back".

Dad and I were talking about something I can't really remember while we were standing on the deck, and he pointed to something, saying "that's all rusty". Rusty, I thought to myself. Indeed. And thus, the first kitten was named.

Lady Pansy, our four-year old tabby, is (very) slowly starting to warm up to him. I think that, in time, they will grow to be great friends.




Rusty, then and now. He was only about eight weeks old when we found them, and here he is now at twelve. Notice his pretty amber eyes!




The best part? I didn't even have to decide. The kitten was chosen for me, and I was more than happy to take him. I would have given any of them a home, but the decision-making process was excruciating.

And now, I have shared my story about the latest addition to our family! Thank you for reading.