Thursday, August 30, 2012

The growing autumn

I had a beautiful dream this morning, just before I woke up.

The dream's setting was a spot that my friends and I used to visit when we were in high school. It would usually be three of us--me and two others--but sometimes another would join us, too. We would spend full days up there, climbing trees, talking, playing games. It was a special spot only we knew about.

Years later, one of those friends is now my husband. Just this past week, he and I took a visit to this spot to see if it was still there. While a large quarry has formed nearby, disturbing some of the peace and removing a large part of the path to the spot, the spot itself remained completely in tact. A circle of stones rested perfectly at its entrance, almost undisturbed by time, save for a few fallen branches. A staff from years before was sitting by a tree, the only hint of time being the light moss that had begun to cover it. One of the biggest differences from before was a collection of multicoloured mushrooms that had popped up here and there--some of them were bright orange, though we also found a few black-purple ones.

In this dream, I was alone, walking through the area and gazing up at the trees and sky. For some reason, I could see the sky a little better than I could if I were really there. It was the bright blue of a clear day, with only a few white, fluffy clouds. A large spruce tree heavy with cones towered over me. In my dream, I thought to myself that I should go there alone more often. It was cut short when I woke up, but it lasted long enough to leave me with a pleasant mental image.

Maybe it was the pure blue of the sky, but something made me think of summer. When I woke up, I was met with the jarring darkness that comes from the end of August: the sunrise coming later in the morning--the orange-gold morning light that comes from a waning existence. Seeing light of that colour reminds me of a section of Tom Stoppard's Rosencrantz and Guildenstern are Dead:

GUIL: It's autumnal.
ROS: (examining the ground) No leaves.
GUIL: Autumnal -- nothing to do with leaves. It is to do with a certain brownness at the edges of the day... Brown is creeping up on us, take my word for it... Russets and tangerine shades of old gold flushing the very outside edge of the senses... deep shining ochres, burnt umber and parchments of baked earth -- reflecting on itself and through itself, filtering the light. At such times, perhaps, coincidentally, the leaves might fall, somewhere, by repute. Yesterday was blue, like smoke.

The last days of summer are melting away, but 21 days of September remain before the equinox hits and the summer is considered truly over.  Those 21 days still have a remaining possibility to them, as though there is still so much left to accomplish. Though it's all but officially over, I'm still not ready to give the summer up. I didn't always (or, really, ever) like summer as a child, but now that I'm an adult I have grown to really love it. I'm not even sure why. Maybe I just need a good winter hobby to get me through the rougher months.

Do you have any plans while it's still warm? Maybe you enjoy the fall and winter months and you're looking forward to the cooler weather. I went canoeing and hiking with the hubby earlier on this week, and I'm hoping we can squeeze in one last full beach visit before.

I also wouldn't mind having another pretty dream like last night's, but  I suppose I could do that any time of year.

Tuesday, August 14, 2012

An open letter to the guy who almost ran me over this morning

Dear Sir,

This morning, as I was walking to work, I stopped at a busy intersection to press the walk light and wait for my turn to cross. It came on immediately, and so I started crossing.

About half way there, I turned to see you suddenly veering around the corner. I know that you also had the right of way, but I'm afraid you weren't really paying any attention, even as I stood there (I had to stop for you) and pointed at the walk light! As you passed you seemed to be having a particularly animated conversation with the lady beside you. I'm sure you didn't even see me in your rear view mirror--did you look in your rear view mirror?--as you sped away.

I'm glad one of us was paying attention. I just wish it had been the one operating the 1 ton piece of machinery.

The unfortunate part of this is that it happens all too often. I'm not talking about distracted driving, though that's certainly an issue. I'm talking about utter disregard for anyone traveling on foot. Here in Moncton, the pedestrian's rights are few and far between, and when we do get the right of way, our time is either short or interrupted by drivers who also have the right of way. Even if we push a button on one of the many non-intersection crosswalks in the city, it's hard to say if we'll make it to the other side of the road without having to stop and let a car go by. Yes, it's the driver's fault if we're hit, but how many people honestly want to play chicken with a motor vehicle?

I'm not saying the pedestrians should retaliate by walking in the middle of the road at any given time, though some do. I'm saying that the time has come for pedestrians to be a priority for drivers. We all lead very busy lives, but that extra 30 seconds that could be getting you to work a little earlier could also save someone's life.

Sir, you were not on your phone, and you weren't texting, but you certainly weren't watching the road. Please have a bit more consideration for the world around you.

Not-so-fond regards,
The blue-haired pedestrian you somehow missed this morning.

Wednesday, August 1, 2012

...Like an airy spirit go...

Was it all just a dream?

Last week, I had the opportunity to take part in another of Hubcity Theatre's performances. This year, we did A Midsummer Night's Dream for our yearly Shakespeare in the Park staging, and I took on the role of Puck, Oberon's jester. Funnily enough, my husband, Brad, assumed the roles of Theseus and Oberon, meaning that he was the one I had the most personal interaction with--and sometimes it got a little violent!

For a little while, this play was less like an airy dream and more like a nightmare, and I'll tell you why.

We had a condensed rehearsal schedule. And by this, I mean that in early July we were having about 5 rehearsals a week, on top of what we all do in our normal lives. I rope myself into doing this every summer, even though I value my free time more than most. This year was a little more strenuous that previous years, since we had to be in rehearsal so much more leading up to it. All of my free evenings were taken by rehearsal and, more often than not, I would go straight home from rehearsal, go to bed, and then get up the next morning to start all over again.

Somewhere, in the shuffle of losing free time, frustration over various play-related things and extreme physical exhaustion, I managed to completely lose myself. Around dress rehearsal time, I started having fun. When opening night in Sackville came, I was back to enjoying the process. When opening night in Moncton came, and 215 people showed up to watch the show, that's when the dreamlike quality of the experience started to kick in.

At closing night, we removed our (considerably sweat-laden) costumes for the final time and let out a collective cheer. We had done it. It had been a roaring success. Long, late rehearsals in mosquito-filled parks had paved the way for what was truly a fantastic show. The cast and crew ushered their way to our house for the cast party, where we ate ourselves into a stupor and reminisced about some of our favourite parts of the play. We talked late into the night, and when we went to bed, we woke up the next morning, finding it suddenly over.

I'm an introvert. I don't really like hanging out with people. I like my space. But if you expose me to a situation long enough, I will gradually warm up to it, to the point of enjoying it. I become, for a brief week or so, an extrovert. And right now, I find myself missing the people I met and spent so many hours with this summer. I've even had dreams about this play, and I'm left wondering if it really happened. I find myself liking posts on Facebook and staring longingly at pictures, and looking in every direction for a chance at stumbling across some of these people when I'm out in public.

When I'm exposed to a situation like that, I go from resisting it to embracing it. I'll spend the week thereafter in a fog induced by the glory that was the performance week. I'll randomlyrealise little things, like "hey, a week ago was our closing night in Sackville" (it was!). The days will slip on and the reminiscing will finally disappear for now, to hopefully be brought up again next year.

I had a dream ("past the wit of man to say what dream it was") that I spoke some of my lines, then flew into the air. It was a brief dream, but its magical qualities reminded me, in waking, of the week that had passed so quickly. A week of adventures in Sackville, moving on to Moncton and praying for good weather. And then, it was back to reality, and back to work, for me. That fleeting, beautiful, dreamlike week.

In the retail world, we're suddenly hearing talk of "back to school" and "fall collections". But it's only August! We still have about a month and a half of summer left! Just in the past few weeks, the heat has reached its peak. It seems sad that we spend our remaining summer days wishing the summer away, especially since it's such a short season in this part of the world. We are but in midsummer, meaning we have the rest of the summer ahead of us yet. Embrace it and find that lingering flicker of magic. It's not over.

Photo by Albert Arseneau. For more information about Hubcity Theatre, check out their Facebook page.

Monday, June 18, 2012

A moment to myself

I just need a few minutes to myself.

This happens, sometimes. I'm at home alone but I need to be out, among the world but not communicating with it. Just being. A person, watching people who are watching back.

My backyard is my sanctuary, with its fragrant yellow roses and towering purple irises. But it's not what I need now. Instead, I lock the door--leaving my cell phone behind--and walk to the park down the road. All the swings are vacant, inviting. I sit down, heedless of the fact I'm wearing a skirt. I had put on a pair of shorts underneath for just such a purpose, anyway.

Already, my legs have settled into the familiar rhythm of pumping, then pushing back. I have to spread my ankles apart because my legs are so long, they risk brushing the gravel below and breaking that rhythm. Already, I seem to be matching height with a tree across the field.

A man and a woman cross the path in front of me, watching me as the swing's chains creak in protest. I momentarily wonder how old they think I am. I'm 26, but I've been told I look closer to 19 or 20. Would a normal 26-year old come out to a swing set? Why do I care?

Suddenly, a woman about my Mom's age appears from the sidewalk, walks behind me and takes a seat on the swing set next to mine. We exchange a brief moment of silent acknowledgement through a smile, and she starts to swing as well. I notice earbuds in her ears and can't help but wonder what she's listening to. I also notice that she and I are both wearing turquoise. For some reason, it seems significant; we're two bluejays in a neighboring tree, both aware of each other's presence but not really doing anything about it.

My legs continue the same rhythm, never faltering or changing. I see them rise up before me with every pump and laugh inwardly to think of how pale I am. The wind rushes through my hair, sending it into my mouth. I think about how much I will enjoy cutting it before long. I grew it out so I could have something to work with for the wedding, but that was back in October. Time for a change.

When I snap out of my reverie, I notice my swing-mate and I are swinging in perfect tandem like the pendulums of two grandfather clocks standing side by side. I wonder if she notices, too, or if she's still off in her own world. The lack of eye contact on her part confirms the latter. That's all right. I didn't come out here for company.

My time for reflection seems to have ended, for I feel myself slowing, and my legs stopping to allow the momentum to catch itself. Any extra motion from my legs may start my progress over, so I just sit and let the swing gradually stop. I try to stand and walk away with dignity, but my legs wobble beneath me. It seems ironic that, after using them so extensively for the past fifteen minutes, my legs no longer seem as though they want to carry me. I force them to, and I head back home.

Thursday, April 5, 2012

More on Journey

Not to beat a dead horse, but I have more to say about this game after a week of playing it. As I said in my last post, I don't want this to turn into a video game review blog. That's not my aim. Instead, I'd like to have a discussion about this game, because I absolutely love it. I love this game.

Here is some background music for you while you read the article. Please listen to it; it's one of my favourite pieces from the game's soundtrack.



Since my last post, I have played through this game 4 more times, making for 5 in total, and my husband has played through once. I've convinced 2 other friends to play and it affected them similarly. The 4 other playthroughs were vastly different from my first, and two of them I found profoundly sad.

What I've learned from the playthroughs of the game is that finding a companion who wants to travel with you is absolutely golden. I was spoiled during my first few plays, and I had partners who were helpful, engaged and patient, then moved on to partners who were mostly goal-oriented in the latter plays, some of whom didn't think twice about running ahead. I got separated from many of them. It didn't sour the experience, but it did make me feel very sad, and lonely. This is especially true for the last one, in which I had a few not-so-patient partners, then finally came across one who was very friendly and let me teach them a little trick (how to trip). Momentarily afterward, though, we were separated, and then I was forced to complete the rest of the game alone.

One of the main things this game has taught me is that you can find kindness in anyone. In that the game is anonymous (until the end--but even then you can retain a level of anonymity), any person you meet on the street can be a person you played with. Regardless, I've been rethinking how I interact with people I don't know, even if it's obvious that they wouldn't play Journey. To me, the people you play Journey with are the same as the people you encounter randomly on the street. They each have that capacity for goodness and kindness. The person you're playing Journey with is, figuratively, the person who holds the door for you, or the person who bends down to help you pick up something you dropped. They may not be directly or overtly changing or affecting you, but what they do for you certainly means a lot. It's like graffiti or yarnbombing, but instead of witnessing a physical imprint, the player gets to witness an emotional imprint. The game's anonymity is also a nice reminder that you could be playing with anyone, making discrimination virtually impossible.

That also means that in this game, any first impression is not a first impression of you. You don't need to wear specific clothes or look a certain way for someone to like you. Racism is gone. Language is gone. A whole new level of anonymity is achieved. Because of that, nothing can be personal; it's simply not possible. Though, of course, with a game like this, the player just might end up taking things personally, because the game feels personal, even if it really isn't. The game is really an extension of yourself: it is how you project yourself uniquely in a world where people don't look so unique.

On a more plot-driven point, this game can be seen as many stories converging into one. This game has seven chapters: the Prologue, the Broken Bridge, the Desert, the Sunken City, the Water Caves, the Sand Temple, and the Snowy Summit. Other things that have seven chapters are the seven stages of grief and the seven stages of life, both of which can have nuances which hint to themes used in the game. I will leave that for you to explore with your own experience of the game, and if you haven't played the game yet... well, why haven't you played the game yet?!

The game is also highly reflective of the hero's journey, which Jenova Chen himself spoke of in an interview. Once again I'll let you read it and draw your own parallels.

Part of the problem I've had more recently with finding partners not quite so engaging might be me. I've realised that I have gone into the game more recently with a goal: to show people things and to make friends. But, it's the journey that's important. The point of this game is not to have goals and things you absolutely need to do or succeed at. It's the journey that counts!

To end this, I have a different article for you to read. This one is about Jenova Chen, co-founder of thatgamecompany and artistic director. I find his vision to be fascinating and genuine.

I think part of the reason this game has affected me so strongly is because I am on a journey, myself. Like Chen, my desire is also to move and touch people, but with words instead. It is my wish that some day, I might be able to write something that moves someone in the world as much as Journey moved (and continues to move) me.

Monday, March 26, 2012

A petal for your thoughts, Part 2

...And then, I played Journey.



As the trailer suggests, it's a game in which the journey is the most important part. As the trailer also suggests, there is a co-op mode, meaning you can play alongside someone else. The co-op is very unique, however, in that you don't choose who you play with. In fact, you don't even choose if you get to play with someone. The co-op is randomly selected, depending on whether or not someone is playing in the same area as you at the same time. They could also leave at any point, making your experience different every time. Sometimes they'll be replaced by someone else and you'll have multiple companions. You can't talk to your companion. You can only communicate in symbols, song notes and chirps. You may not believe this, but it actually becomes a feasible means of communicating, and you may find yourself understanding what your companion is saying by the end of the journey.

I was lucky, in that I had the same companion throughout. I wasn't sure if I had switched companions, but my suspicion of having the same one was confirmed at the end when I was told the screen name of my buddy (thanks for the great time, mrconkin! Sorry I kept falling off stuff; I have terrible depth perception).

Near the beginning of the game, I was walking alone when my companion, very suddenly, appeared beside me. We were both overjoyed, and we sang back and forth and chased each other in circles before progressing in our journey. The wide expanses of the game's setting are enough to make a player feel very small, so having a second person just like you to help you and stand beside you is startlingly powerful.

My companion was very helpful, and tried to protect me and signal me where to go when monsters appeared. He would sing to me to get my attention when he found something. At one point near the end of the game, we had been momentarily separated. I knew we were near the end, and I couldn't even see the white bloom glow that hinted at his whereabouts. I felt lonely and sad that we wouldn't be completing the journey together. I actually started crying as I looked up at the beautiful, glowing expanse I was soaring through, quietly wishing that my companion was there to see it with me.

My husband, who was watching me play behind me, saw the golden glow of my companion soaring up a long line of scarves at the same time I did. Knowing how attached I had grown to this guy in the mere span of 2 hours, he pointed him out, saying "there he is!". I laughed, and the two of us were reunited once more. After another brief separation, we were rejoined again, and we completed the journey together, walking into the bright white glow side by side.

Reading this, you would think I went on some sort of life-changing pilgrimage. I almost feel as though I did, and I don't care how stupid that sounds.

The game made me think of communication, and the inner workings of things like language. The entire game, nothing is ever verbally communicated, and it's not needed. You form ways of communicating with your companion, and you learn more about the story by visual representation. Your relationship to your companion reminded me a bit of ICO, in which you also can't communicate other than by calling out. The bond is made stronger, though, in Journey, by your companion actually being a real person on the other side. A story I heard online was that someone played a game of Journey with someone and sent them a message afterwards. That person replied to them in Japanese, meaning they were both able to play this game together when they may otherwise not have been able to do so. It's incredible that a game can bring strangers together like that.

I am truly captivated at the way these games can convey strong stories without using any words. They both have linear stories with a beginning, middle, and end, but the only way to communicate those stories is through strong images and powerful music. And yet, I feel I have a stronger response to these games than from any game I've ever played. It seems that the games with the most minimalist storylines and gameplay are the ones that really tug at me and make me think outside of the story.

I don't want to turn this into a video game review blog, obviously, but being that both Journey and Flower are games that have heavily inspired me (and the blog is called "When I'm Inspired, after all) I felt compelled to share my experiences in writing.

If either of these games appeal to you at all, I really urge you to play them. My experiences are just that: my experiences. You cannot truly know these games by listening to someone else's commentary. You have to play them yourself to truly know. Some people have talked about which is "better", but in my opinion they can't be compared. They are separate, unique experiences that stand alone.

Both of these games are great advocates of non-violence in video games, as well as art in video games. Journey is an excellent example of teamwork, as the only reason to work with someone else in the game is for the sheer gratification of it. I feel there is a little something in each thatgamecompany game that suggests harmony and peace. If we all had that little something in us, I believe the world could be a better place.

Our world is so full of "stuff"--cars, buildings, and machines. In a world like this, it's nice to find some simplicity, such as the simplicity you find in Flower and Journey. The landscape and scenery can make you feel this unexpected elation. It's too bad that can't be enough for all of us.

That is how these games have affected me. Have they affected you, too?

Sunday, March 25, 2012

A petal for your thoughts

Anyone who has ever tried to pass off video games as mindless entertainment really owes it to him/herself to check out the game I have posted a trailer of below.



This game is Flower, a game in which you control the wind and a stream of petals to make flowers bloom. Each flower that blooms adds another petal to your stream. It sounds simple, but watching the trailer alone should tell you that it's actually a very intensive emotional experience. It's a game that is directed at everyone, and that anyone could pick up and play and enjoy.

I don't want to spoil the ending, so I'll recommend that if you have a PS3, you at least download the demo and give it a shot. I hope you won't be disappointed.

Playing through this game got me thinking about the things we do to this planet and have been doing, and all the things that are happening because of us. The bees disappearing, climate change. The earth is slowly falling into ruin. It's not pleasant to think about, but it's sadly what we face from day to day. Most people prefer not to think about it at all (including myself, some days), and some deny it. The reality is that the planet is declining, and we aren't helping that. In fact, we're helping it decline.

I notice a lot of negative connotation when the topic of environmentalism is brought about, and I've always really wondered why. I read a letter to the editor in a local newspaper once that said that "tree-hugging" wasn't the way to secure a sustainable future, and that a creating jobs (that negatively impact the environment, in this instance) was. I can understand and support the need for jobs in any community, but why would that ever take precedence over the world we live in? If it's an immediate threat to our world, why would we choose that over our planet?

We've taken the earth into our own hands, and we haven't been very careful with it.

I'm not saying I'm perfect. None of us are. But we can all find ways to live a little more purely, whether it's by recycling more, composting, turning off the faucet while brushing your teeth, planting more flowers, or turning off the light when you leave the room.

Earth Hour is coming up on March 31, 2012, 8:30 PM. If you're able, try to make an effort to use little to no energy during that time. Light a candle and read a book. I plan on doing just that.

-K.